[daip] LTESS question
Lawrence Rudnick
larry at astro.umn.edu
Sun Aug 6 11:11:26 EDT 2006
I must be doing something silly, but when I run LTESS on two (processed)
images from the NVSS (after first having hgeom'd them to a larger
template that I want to place them on, and having the external areas
magick blanked), it normalizes them by dividing by 2 everywhere, and
then adding the maps together (so that the overlap region is higher than
the non-overlap regions). In other words, it is not averaging only in
the overlap region, as it should.
If I put in noise values, it simply sums in the overlap region, and
makes the values extremely high in the non-overlap region.
suggestions?
(31DEC06 version). thanks. lr
AIPS 4: LTESS : Task do make linear combination mosaics
AIPS 4: Adverbs Values Comments
AIPS 4: ----------------------------------------------------------------
AIPS 4: Input image
AIPS 4: INNAME 'BIGCOMA' Image name (name)
AIPS 4: INCLASS 'CVP800' Image name (class)
AIPS 4: INSEQ 1 Image name (seq. #)
AIPS 4: INDISK 4 Image disk drive #
AIPS 4: Output image
AIPS 4: OUTNAME 'BIGCOMA' Image name (name)
AIPS 4: OUTCLASS ' ' Image name (class)
AIPS 4: OUTSEQ 0 Image name (seq. #)
AIPS 4: OUTDISK 4 Image disk drive #
AIPS 4:
AIPS 4: NMAPS 2 Number of maps to analyse
AIPS 4: NOISE *all 0 Image noise, units are
AIPS 4: (Jy/BEAM)
AIPS 4: BLC *all 0 Bottom left corner of LTESS
AIPS 4: TRC *all 0 Top right corner of LTESS
AIPS 4: PBSIZE -1 -1 PB FWHM in arcseconds:
AIPS 4: -1 -1 < 0 - no PB correction
AIPS 4: ** press RETURN for more, enter Q or next line to quit print **
#
AIPS 4: -1 -1 = 0 - use PBPARM
AIPS 4: -1 -1 > 0 - use Gaussian
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: -1 -1 -1 -1
AIPS 4: PBPARM *all 0 Beam parameters:
AIPS 4: (1) Cutoff 0 -> 0.07
AIPS 4: (2) > 0 -> Use (3)-(7)
AIPS 4: (3)-(7) Beam shape
AIPS 4: BADDISK *all 0 Disks to avoid for scratch.
More information about the Daip
mailing list